AI Insights · Timothy · July 2023
Top 5 iOS Match 3 Games Performance in Israel Q2 2023
In Q2 2023, top Match 3 games on iOS in Israel saw varied trends in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the performance of the top 5 games.
In Q2 2023, the performance of the top Match 3 games on iOS in Israel showcased interesting trends in weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Empires & Puzzles: Match 3 RPG, published by Small Giant Games, experienced fluctuations in weekly revenue. The game peaked at approximately $6.1K in mid-April, with a low of around $3.2K in mid-June. Weekly downloads were generally modest, reaching a high of 135 in mid-April and a low of 9 in mid-May. Active users saw a slight increase early in the quarter, peaking at 309 in mid-April before a gradual decline to 237 by the end of June.
Bubble Shooter: Pop & Blast, by Ilyon Dynamics Ltd., showed a notable revenue peak at about $3.8K in early April. Downloads remained consistent with a peak of 956 in mid-April and a low of 480 in early June. Active users were stable, maintaining an average of around 8.2K throughout the quarter, peaking at 8.4K in late March and early April.
DRAGON BALL Z DOKKAN BATTLE, from Bandai Namco Entertainment Inc., had a significant revenue spike in late April, reaching $5.3K. However, the rest of the quarter saw much lower revenues, with a notable dip to $65 in early April. Downloads peaked at 118 in early April and remained relatively low for the rest of the quarter. Active users saw a steady increase, reaching a high of 513 in mid-April before settling around 420 by the end of June.
Puzzle Breakers: Champions War, published by RJ Games, saw its highest revenue in mid-June at approximately $2.1K, following a low of $78 in early April. Downloads were highest in mid-April at 125, with a significant drop to 6 in mid-June. Active users peaked at 216 in late April and fluctuated around 140-180 for the rest of the quarter.
Gold and Goblins: Idle Games, from AppQuantum Publishing Ltd., exhibited a revenue peak of about $3.7K in early April, with significant drops to as low as $83 in early June. Downloads fluctuated, peaking at 389 in mid-June from a low of 1 in late May. Active users were relatively stable, peaking at 2.1K in late March and maintaining around 1.7K towards the end of June.
For more detailed insights and data, visit Sensor Tower.